READING AND WRITING OF AUDIOVISUAL FICTION CHARACTERS: THEORETICAL PROPOSAL BASED ON THREE CASES
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Abstract
The main purpose of this research is to establish a theory on the evolution of the reading and writing of audiovisual characters through the examination of film scripts. To this end, it is based on the study of the classic dilemma of the character in the construction of drama. Three cases are used within the framework of the history of cinema in the 20th century. The methodology compares the scripts of Graham Greene, Paul Schrader and David Mamet, as well as the creative processes declared by these authors. It is concluded that the literary writing of audiovisual fiction characters goes through three stages in its construction: in a first stage, focused on the personality of the mental states of the protagonists, in a second stage, on the creative protagonism of the authors, and in a third stage, on the staging of the interaction between the characters. A possible explanation for this evolution would be related to the process called re-enchantment of the world, where the supreme values are efficiency, control, calculability and foresight, leaving a narrow margin for the possibility of magic.
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