Usability of Smartphones in Childhood: Case Study Through Photography
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Abstract
It is normal to see children between 3 and 6 years interacting with smartphones. They are digital natives who make use of various functionalities that these devices possess, in order to access and consume audiovisual products such as video games, photographs, videos, etc. Smartphones are instruments designed under a market strategy designed to facilitate access to games, videos and music at any time and place. Children easily access the use of this technology, who nevertheless find limitations in its use, normally imposed by the parents who donate those who finally must schedule the times and contents to which their children will be exposed. Photography is one of the most common activities carried out through a smartphone by children, in addition to playing or viewing audiovisual documents. The experience we propose turns the child into an active subject of the research itself as it appears in the center of the study as a producing subject and not only as a subject. We are interested to know what the perception that 5-year-old children have of using smartphones, and above all, to analyze how the photographic products they are capable of doing are in practice. We address this reality through a kaleidoscopic methodology and the development of varied techniques.
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